Moss Giants - Moderate Gold Charm drop rate, incredibly easy to

  • I am a Summoning tank, even in dire need of charms. They take too long to acquire on my own, and RuneScape gold I really don't have any friends willing to lootshare theirs. So, I'm offering to pay (per Charm). I would like if we can take action in the Chaos Tunnels, as it's all multicombat and has a vast array of creatures. I would like to lootshare from the following monsters: Ice Giants/Ice Warriors - Readily one-shotted with melee, really superior fall% of Gold Charms.

    Moss Giants - Moderate Gold Charm drop rate, incredibly easy to kill. Fire Giants - Great Gold Charm drop rate. Giant Cave Bugs - Frankly not worth itover 50 percent chance of a Green Charm, but they're level 96. (MY FIRST CHOICE) Waterfiends - High battle, high Crimson fall percentage. Zamorak Rangers - Moderate Combat level, over 50% drop rate for Blues. Prices may very, depending on the combat level of the monster, but the normal price I will cover is: Gold Charms: 2k to 3k gp per Charm. Green Charms: 1k to 3k gp per Charm.

    I am on my way for a Magic Skillcape (untrimmed), and would like a suggested outfit. It would be best if the outfit were below 2M, but indicate anything - It'll go towards my listing of items to save up for. I do not need to be wearing the hood, but if you think that it goes nicely with the ensemble, simply list it. Thank you beforehand, guys. Also, don't hesitate to indicate quest items. Simply not stuff like Mobilising Armies Rewards:grindteeth: Truly, I hate that Minigame. I've 80 Defence, 81 Attack, 88 Power, 77 Ranged and 70 Prayer if this helps for armour availability.

    I am P2P and will be for as long as I could foresee. Time to save a few more Mil. I like this too, but it is a little expensive:-RRB- It'd be wonderful to store up.

    I don't want them to boost the abilities to 120, this is pure speculation. Jagex has said that Dungeoneering goes to buy RS gold 120 because they couldn't fit it into 99 levels, and they have no strategies for raising the caps on other abilities. Obviously, everyone is speculating about when other skills will get raised to 120. Although compared to this idea, I realized that many skills are becoming simpler and easier to train, which might be a portion of the rationale behind if they do increase other abilities to 120. BelowI explore some abilities that might or might not get raised.