2020 is a hard year, even for game developers who are still delivering content in time, it is difficult to integrate all POE Currency together. Grinding Gear Games performed well on “Path Of Exile” this year, producing the usual three films, and we schedule another film to be released in December. However, things have not been smooth sailing. As Chris Wilson announced today, some changes are still in progress.
Although living in a country dealing with a pandemic, all kinds of pressures come together to make the development of recent POE extensions a challenging thing. Wilson pointed out that changes in the pace of development depend on whether easy tasks become more difficult than expected, or difficult tasks are easier than initially judged. Based on “clear time patterns that take less time to develop than expected (or more)”, this has led to widespread acceptance of extensions.
In particular, the robbery seems to have undergone more adjustments and repairs than usual, leading to “serious internal discussions on how to adjust the structure of the development process to reduce the risk of subsequent expansion.” The studio has decided in December. The 3.13 update will have a “very specific scope” that contains everything needed for a “large “Path Of Exile” expansion, but nothing more." Wilson took over the production of the expansion, hoping to limit the spread of features and provide closer, a more focused player experience, “Finish the most important changes and get them done.”
I will focus the expansion itself on the “World Atlas”, will require about half of Heist’s development time, and will be announced in a “slightly different way than before.” The limited focus will allow the company to maintain its 13-week cycle on new content. He believes that POE Items is “the best choice for continued growth before Path of Exile 2 and the long-term health of Path of Exile.”